﻿using TrueSync;

namespace HEFramework
{
    public class ATKEffect : Entity, IAwake, IUpdate, IDestroy
    {
        public DRATKEffect Data { get; set; }
        public EntityRef<Entity> A { get; set; }
        public EntityRef<Entity> B { get; set; }
        public FP Value { get; set; }
        public TSVector Target { get; set; }
        public FP Disappear { get; set; }
        public FP Disappear_Time { get; set; }
    }
}